Wednesday, April 1, 2015

Entry #4: Episode Tetsae

I'm currently on a train to Tokyo to see Yosuke Matsuda, CEO of Square Enix, and since I have a laptop (yes I've cleaned it thoroughly since my release from the Chinese prison) and a lot of time, I thought I'd let the world in on some prime info.

So a couple weeks ago Square finally released a demo for Final Fantasy XV (true name: Final Fantasy Versus XIII, and will always be) titled "Episode Duscae". Pretentious Latin names aside (and yes I know people will slam my games for being pretentious too but the difference is fuck you), it's a very lackluster demo. But the truth of its lackluster-ness goes deeper than many might think.

I was actually involved in working on the demo before my relocation to Kingdom Hearts 3 (which is definitely a game and will come out even though we have zero evidence of that). Hajime Tabata, new director of Final Fantasy XV, was also working on the game at this point as well, and we obviously butted heads on how the demo should go.

So here, for the first time ever, I'm going to include my original game design document for the Final Fantasy XV Versus XIII demo, titled "Episode Sunsetae"

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FINAL FANTASY XV VERSUS XIII DEMO DESIGN DOCUMENT

"EPISODE SUNSETAE"


THE GENESIS - CREATING THE CONCEPT OF THE WORLD OF THE GAME THAT YOU WILL BE PLAYING WITH YOUR HANDS
It is called Episode Sunsetae because it will take place at sunset. But it will have a day/night cycle so this name doesn't really make much sense.

THE PHILOSOPHY - THE DREAMING BEHIND WHAT I AM MAKING
The goal of this demo is to introduce players to the gameplay and world of the epic role-playing game Final Fantasy XV Versus XIII. The aim is to show the player that this game is DARK, filled to the brim with EMOTION, and way, way better than Final Fantasy XIII, and in many ways versus that.

THE CONTINUATION - CONTINUING THE THING I AM DOING (CHARACTER DESIGN © TETSUYA NOMURA)
Character designs are all done by me, Tetsuya Nomura (© Tetsuya Nomura), so they will be good.

THE BEING OF WHERE YOU ARE - WARUDO DESIGN
In the world of Final Fantasy Versus XIII it is always night time and all the governments are corrupt. A random number generator will decide if it is raining but the generator is programmed to always have it raining, so it is always raining. Noctis' hair can get wet and it looks really cool when it is wet.

THE ECONOMICS OF THE MAKING - MERCHANT OPPORTUNITY
Okay now we get to the important part: merchandising. I'm envisioning like a whole line of custom action figures, some to be included with the collector's edition of the demo, which will retail on its own for $79.99. No standard edition is currently planned and frankly I don't want any poor-ass motherfuckers touching my penis game.

THE LISTENING - WHAT YOUR EARS WILL DETECT
A soundtrack that is DARK and filled with EMOTION, preferably in audio form using various instruments, mainly Latin choirs.

THE TELLING OF THE GAME - EMOTION STORY
After being told he is too badass, Noctis journeys from his hometown to somehow become less badass. He first travels to see Hajime Tabata a character named Tajime Habata, who is a fucking nerd, and consults with him on how to be less badass. Tajime tells his DARK backstory, but because he's such a nerd nobody cares and so Noctis still doesn't know how to be less badass.

Noctis then journeys to go see his girl Stella, who tells him it's fine that he's so badass because she likes it. He says to her, bitch, it ain't all about you, and decides to go to the Sunsetae region for some reason in his dope-ass car with his three closest bros Prompto, Ignis, and Six-Pack Mullet.

This is where the demo officially begins. Players must explore the Sunsetae region for something that can make Noctis less badass. I have yet to determine what thing is.

USE OF YOUR HANDS ON THE GAME - THE GAMEPLAY
Since the combat system is nowhere near being done and will pretty much just fall apart into a demonic mass of pixels and leather at the slightest player input, the party will remain in Noctis' car and kill monsters by ramming them and running them over. The car will gain experience.

SIDEQUESTS
Shit, I forgot we had to have these. Gimme like ten minutes.

FURTHER ECONOMICS - ECONOMICS FURTHER
So I'm thinking since Noctis' swords are pretty cool that we can make like replicas of them and sell them separately. If this were to be done I would want a percentage of all profits as well as an advance payment. And don't think I'm gonna fall for being paid in Square Enix stock. I wipe my ass with that shit. I wouldn't trust the structural integrity of a gingerbread house built out of that shit. If I papered the walls of a daycare with that shit they'd shut it down and replace it with asbestos. Seriously, don't fuck me on that shit.

Also important to note that nobody should touch the Noctis wig in my office or attempt to reproduce it for public sale. That's mine alone. For work reasons.

COMPUTING THE BYTES AND ETC
We will do our best to keep the file size under 3 MB without sacrificing the visual quality of the game.

OTHER NOTES
I am so hard right now.


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So I hope you enjoyed that sneak peek. I have a little more info in some earlier posts on this blog, perhaps a little too much, but I'm not very good with computers (ironic lol) so I don't know how to delete it.

My train is arriving so hopefully next I'll be able to update you on my meeting with Matsuda (you idiot!). Just keep an eye on the headlines. Your boy will be back in no time.

Nomura out.